Showing posts with label editor. Show all posts
Showing posts with label editor. Show all posts

2009-05-08

Version 1.2 Feature: "Ghost Character"

Another new feature being added in the next update to Ouch! is a "ghost character" in the scene editor. Have you ever been creating a scene, and you found it difficult to place objects along the path a character will fly when being thrown from pinball flippers, etc? This new addition will really help with problems like that when creating your own scenes.

Now, whenever you preview a scene, and then return back to editing, a "ghosted" version of the character will be drawn in the exact location and pose that it was in when the preview ended:


hopefully this will make creating custom scenes even easier, and faster!

version 1.2 should be submitted to Apple within a week or so...

2009-03-23

Ouch! v1.1 Preview - Multi-Select!

We are currently hard at work on the first update to Ouch!, which we hope to submit to Apple in the next few days. The update will include many improvements based on early feedback to the game, to hopefully make some areas smoother and more intuitive... However there is also one major new feature that is being implemented:

Multi-Select in the Scene Editor!

Just double tap and drag your finger to select multiple objects at a time:



Once selected, you can move the entire group of objects quickly and easily. If you've ever started a scene, only to realize that you should have started the entire scene up closer to the top of the world, you can now make that adjustment very easily!


Not only that, but you can also delete and copy multiple objects at a time as well.

We think this addition really makes the scene editor more useful, and we're looking forward to the release of version 1.1 so that players can get their hands on it.