Ouch! Lite now available!

Ouch! Lite was approved by Apple, and is now available in the App Store! If you are curious about Ouch! and want to give it a try before the big "commitment" of your $3, give it a look :)


Upcoming Feature: Custom Scene Gravity

** EDIT ** To clarify, below is a feature that will be in the NEXT update to Ouch!, which will be version 1.2 ***

We are currently working on the next update for Ouch! (v1.1.1, which fixes some bugs and adds a few new props is currently in review with Apple), and one of the new features we are adding is the ability to alter the gravity for your custom scenes.

You can change the strength of the gravity (from zero to twice the default gravity), the direction of gravity, and also enable a new mode that lets you control the ragdoll by tilting in ALL directions, not just left-right. This is especially useful for zero-gravity scenes, where you can slide the ragdoll all around just by tilting.

We still have some other features to add before we submit the update that includes this feature, so we will post again as we get closer to submitting!

Player Submitted Scenes [03]

Great scenes keep rollin' in from Ouch! players! we've updated our Flickr set with several newly submitted scenes... here are some screenshots of the scenes, click any of them to go to the full gallery (where you can also download the data images).

derrick_mcneil_rocket_loop_screen derrick_mcneil_Chonchos_screen

derrick_mcneil_shot_in_the_head_screen derrick_mcneil_drop_screen


Lite version delay...

On Wednesday we got word that Ouch! Lite had been rejected by Apple. :(

it turns out the problem was a (simple, but) stupid mistake on our part. We've already resubmitted Ouch! Lite, and if all goes well it will be available on the App Store in about a week.

sorry for the delay!!


Ouch! Lite available soon!

We have recently submitted Ouch! Lite to Apple, and it should be available soon in the app store (for free, of course). If you are interested in Ouch!, but haven't yet decided it's worth $3, hopefully the Lite version will help you see why it's such a good value!

The Lite version has a few scenes to play, and a large selection of replays that you can watch from the full version. It does not have any character customization or scene creation available.


Player Submitted Scenes [02]

Our Player Submitted Scenes Gallery has been updated with all of the great recent scenes everyone has posted, thanks to everyone who sent them in! We have an active thread going on toucharcade.com where most of the players are submitting these.

click any of these to go to the full gallery where you can download the data files as well...


Version 1.1 Released!

version 1.1 of Ouch! was just approved, and is now available in the App Store!

This version makes many improvements to the game, and also adds several new props, and scenes (including several player-submitted scenes), and features. Here is the full list of changes:

1. Multi-select added to the editor! Double tap and drag your finger to select multiple objects, and then move them as usual. You can also delete and copy selections of objects now, making level creation and modification much easier.

2. New props:
  • Left-facing cannon.
  • Trashcan
  • Little Red Wagon
  • Sled
  • Trebuchet

3. New Scenes:
  • 2 new scenes form Hondune Games
  • 6 scenes from Ouch! players! Look for them in the "Community Selections" scene set!

4. Dragging objects near the edge of the screen in the editor now causes the camera to pan in that direction.

5. Custom face image selection explanation message added, to avoid confusion.

6. "End Scene Now" option added to pause menu, to allow exiting a scene without waiting for the countdown (but still keeping your score)

7. Message box added to editor when the scene complexity limit is reached.

8. Ability to reset high scores for single scenes from the scene editor added.

9. Props are now listed alphabetically in the add prop window.

10. hitbox for game pause menu doubled in size.

11. Rocket prop fixed to be static until launched.