Version 1.2 Feature: Exploding Objects!

Version 1.2 of Ouch! was submitted to Apple today. Hopefully they will approve the update within a week or so, and all of the new features will be available for everyone! One last feature that we're excited that we got into the update is...

Exploding / Breaking Objects

Here is the full list of other features that will be in version 1.2:
  1. Gravity is now adjustable for custom scenes! You can control the direction and power of gravity, and also adjust whether tilt controls should only be left/right, or full 360 degrees.

  2. A "Ghost" character is now drawn after previewing a custom scene in the editor. This way tou can see exactly where the character ended up, and place new objects more accurately.

  3. New Content:
  • 10 new scenes from Hondune Games
  • 4 new player-created scenes
  • 3 new props
  • 2 new outfits
  • 1 new hat


Version 1.2 Feature: "Ghost Character"

Another new feature being added in the next update to Ouch! is a "ghost character" in the scene editor. Have you ever been creating a scene, and you found it difficult to place objects along the path a character will fly when being thrown from pinball flippers, etc? This new addition will really help with problems like that when creating your own scenes.

Now, whenever you preview a scene, and then return back to editing, a "ghosted" version of the character will be drawn in the exact location and pose that it was in when the preview ended:

hopefully this will make creating custom scenes even easier, and faster!

version 1.2 should be submitted to Apple within a week or so...


Player Submitted Scenes [04]

Wow, Ouch! has made it into the top 50 paid applications on the App Store! Many new people are playing the game, and that means we've been getting some great scenes sent our way. Tonight we updated our flickr set with many new cool player-created scenes. Make sure you navigate over there and check it out!

Player Submitted Scenes Flickr Set

** The images that you can import into Ouch! are the images that look like a grid of colored blocks. That is the data for the scene stored as an image file. In our flickr set we also have screenshots of the levels, so you can see what the level looks like before you download it. The screenshot is always followed by the image file for that level.

How to Import Scenes
1. From the main menu, choose "Edit"
2. Touch the new scene / import scene toolbar button (bottom right)
3. Select the appropriate place to find the image (if you saved the image from safari on your device, select "stored photos", if you downloaded on your computer and synched with iTunes, choose "photo library)
4. Find the image for the scene, and select it!
5. To continue to import multiple scenes, touch the import button (top left) and choose another image.