Another new feature being added in the next update to Ouch! is a "ghost character" in the scene editor. Have you ever been creating a scene, and you found it difficult to place objects along the path a character will fly when being thrown from pinball flippers, etc? This new addition will really help with problems like that when creating your own scenes.
Now, whenever you preview a scene, and then return back to editing, a "ghosted" version of the character will be drawn in the exact location and pose that it was in when the preview ended:
hopefully this will make creating custom scenes even easier, and faster!
version 1.2 should be submitted to Apple within a week or so...